So finally Portal 2 came out. For those who have not even heard of Portal. You have to crawl out of your cave and game it. It has won all sorts of awards and is quite possibly the most original game I have played.
Here is a quick writeup from our good friend Wikipedia.
The game consists primarily of a series of puzzles that must be solved by teleporting the player's character and simple objects using the Aperture Science Handheld Portal Device (ASHPD, also dubbed the "portal gun"), a unit that can create inter-spatial portals between flat planes. The player character, Chell, is challenged by an AI named GLaDOS(Genetic Lifeform and Disk Operating System) to complete each puzzle in the Aperture Science Computer-Aided Enrichment Center using the portal gun with the promise of receiving cake when all the puzzles are completed.
In short summary for anyone who has played. The cake is a lie. This was quite possibly the best game of 2007.
So besides Portal being an awesome game. Such an awesome game as a sequel. Portal 2. Now i have not played the game yet. As i am waiting for my younger brother to get off the Xbox 360, and go to bed which should have been 2 hours ago. I will soon be playing this game. I am extremely excited and I think after this post i will be kicking my brother off. Oh and obviously I will have to beat it all in one sitting.
The game description on the back of the game case.
The single-player portion of Portal 2 introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers. Players will explore never-before-seen areas of the Aperture Science Labs and be reunited with GLaDOS, the occasionally murderous computer companion who guided them through the original game.
The game's two-player cooperative mode features its own entirely separate campaign with a unique story, test chambers, and two new player characters. This new mode forces players to reconsider everything they thought they knew about portals. Success will require them to not just act cooperatively, but to think cooperatively.
Screenshot of one of the game's test chambers, showing the deterioration over the years (plant overgrowth, damaged panels and floors, etc.) Also demonstrates the crazed art left by the "Rat Man" character that reviews the events of the first game.